The Myrran races are so cool but 3 picks was just way too punishing for what you got.įamous - Now only costs 1 pick, quadruples mercenary chance, and increases odds that heroes will join at a higher level. I'm just going to put an aside in here - I love this change so much. Picking it also "flips" enemy wizards, causing the majority to start on Myrror and only one or two to start on Arcanus. Now only costs 1 pick and no longer confers bonus power from Fortress. Sage Master - Now confers a starting 15 RP bonus on top of original benefit. Note that Enchant Item as a spell has been reworked to be way more useful. Also in addition to its old effect of 50% cheaper item creation, also makes all Arcane spells 25% cheaper. Otherwise unchanged.Īrtificer - Now only starts with Enchant Item, but ensures Create Artifact will be the first Rare spell available for research. Meanwhile Charismatic has received a huge indirect buff because CoM has an actual functioning diplomacy system.Īlchemist - Barbarians no longer benefit from auto magic weapons, otherwise the same.Ĭhanneler - In addition to all its old effects, now increases the chance that combat spells will pop up for researchĪrchmage - Now boosts starting skill by 50%, instead of flat +10. Similarly, changes in the gains from experience levels makes Warlord a little weaker (still incredibly powerful though). Changes to the way maintenance costs are calculated gives a very tiny nerf to Conjurer. The latter two were melded into Cult Leader, which now only costs 1 pick (and there was much rejoicing) and no longer requires certain books.Ĭonjurer, Charismatic, Warlord. The former three were combined into Specialist, which adds the Mastery bonuses to whichever school you have the most picks in at the start (including Life or Death).
You generally get less starting spells (at most 5 free Common spells with 10 books).Īll spellbook requirements have been waived.Ĭonsolidated retorts: Chaos/Nature/Sorcery Mastery, Divine/Infernal Power. 10 books allows you to pick 2 Uncommons to be "guaranteed," meaning you will be able to research them from the start of the game. Life and Death are no longer mutually exclusive.ġ0 books per school is now the maximum at the start. The rest of the changes fall into two categories: First, you'll notice that you now have 12 picks. Even if you've been playing for decades, you'll still likely lose your first game. The game is a fair bit more difficult and you're getting hit with a whole bunch of new stuff. Maybe try Fair if you're used to playing MoM on Impossible. So it's kind of a Reader's Digest version of the readme, to help veteran players decide whether CoM is something they want and if so what to look for on their first playthrough.įirst things first, play on Normal for your first time.
Instead, it is written for people who are already very familiar with MoM to help orient them to some of the changes.
So you've picked up Caster of Magic and aren't really sure what you're looking at? This guide's for you! This guide does not intend to be a comprehensive list of changes made by CoM (for that you should see seravy's excellent readme).